![]() ![]() #53 linkCache_getLink using $NBC_LINKCACHE +0s. #52 linkCache_getLink using $NBC_LINKCACHE +0s. #51 linkCache_getLink using $NBC_LINKCACHE +0s. #50 linkCache_getLink using $NBC_LINKCACHE +0s. #49 linkCache_getLink using $NBC_LINKCACHE +0s. #48 linkCache_getLink using $NBC_LINKCACHE +0s. #47 linkCache_getLink using $NBC_LINKCACHE +0s. #46 linkCache_getLink using $NBC_LINKCACHE +0s. #45 linkCache_getLink using $NBC_LINKCACHE +0s. #44 linkCache_getLink using $NBC_LINKCACHE +0s. #43 linkCache_getLink using $NBC_LINKCACHE +0s. #42 linkCache_getLink using $NBC_LINKCACHE +0s. #41 linkCache_getLink using $NBC_LINKCACHE +0s. #40 linkCache_getLink using $NBC_LINKCACHE +0s. #39 linkCache_getLink using $NBC_LINKCACHE +0s. #38 linkCache_getLink using $NBC_LINKCACHE +0s. #37 linkCache_getLink using $NBC_LINKCACHE +0s. #36 linkCache_getLink using $NBC_LINKCACHE +0s. #35 linkCache_getLink using $NBC_LINKCACHE +0s. #34 linkCache_getLink using $NBC_LINKCACHE +0s. #33 linkCache_getLink using $NBC_LINKCACHE +0s. #32 linkCache_getLink using $NBC_LINKCACHE +0s. #31 linkCache_getLink using $NBC_LINKCACHE +0s. #30 linkCache_getLink using $NBC_LINKCACHE +0.001s. #29 linkCache_getLink using $NBC_LINKCACHE +0.001s. #28 linkCache_getLink using $NBC_LINKCACHE +0s. #27 linkCache_getLink using $NBC_LINKCACHE +0s. #26 linkCache_getLink using $NBC_LINKCACHE +0s. #25 linkCache_getLink using $NBC_LINKCACHE +0s. #24 linkCache_getLink using $NBC_LINKCACHE +0.001s. #21 linkCache_getLink using $NBC_LINKCACHE +0s. #20 linkCache_getLink using $NBC_LINKCACHE +0s. ![]() #19 getting avg benchmarks for device 10963 +0s. #17 linkCache_getLink using $NBC_LINKCACHE +0.003s. ![]() #16 linkCache_getLink using $NBC_LINKCACHE +0s. #15 getting avg benchmarks for device 10642 +0s. #13 linkCache_getLink using $NBC_LINKCACHE +0s. #12 getting avg benchmarks for device 10560 +0.041s. #8 linkCache_getLink using $NBC_LINKCACHE +0s. #7 linkCache_getLink using $NBC_LINKCACHE +0s. #6 linkCache_getLink using $NBC_LINKCACHE +0s. #5 linkCache_getLink using $NBC_LINKCACHE +0.074s. #4 did not recreate cache, as it is less than 5 days old! Created at Tue, 17:27:11 +0200 +0s. The Jasper Lake SoCs and therefore the integrated GPU are manufactured in the 10nm process (like Ice Lake probably) at Intel that should be comparable to the 7nm process of TSMC. They did not specify any more details, but the previous generation was able to decode VP9 and H.265/HEVC in Main10 profile with 10 bit color depth using the dedicated hardware. Up to now VRS is only supported by the new Nvidia Turing architecture ( GTX 1650 and up).Īnother improved hardware piece is the integrated video de- and encoder that was improved significantly according to Intel. With this technique early results show up to 1.3x performance in Unreal Engine POC and 1.2x speedup in Civ 6. shade object in the background or behind fog with less resolution (up to using only one source for a 4x4 block). With it game designers can decide where to spend shading time and e.g. N5000).Ī special new feature of the Gen11 graphics card is the new Variable Rate Shading (VRS) support. Thanks to the improved architecture and more EUs, the UHD Graphics is clearly faster than the old Gemini Lake SoCs (e.g. At launch there are two Celeron models (N5100 with 6W and N5105 with 10W) clocked at 350 - 800 MHz. It offers no dedicated graphics memory and the clock rate depends on the processor model. It is the mid range GPU version in the Jasper Lake series (Celeron Quad-Cores) and offers 24 of the 32 EUs (Execution Units / Shader Blocks). 11) is an integrated graphics card in the Jasper Lake Celeron SoCs for laptops and small desktops. The Intel UHD Graphics 24 EUs (Jasper Lake, Gen. ![]()
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